Just started working with Construct2, and I am loving it.
I have sprite called "Fish".
When I cast my "Hook", I pick a random instance of a fish (I have 5 at once) to go towards the hook at eat it. I also have an ability to "Recast", which destroys the hook.
What I want, is for that Fish to go back to it's original position, and I have that part already figured out; I grab their starting position in an instance variable when they are created, so they know where to go.
This is my event to tell if the fish is home or not:
<img src="http://s7.postimage.org/64d6pnlmx/Event.png" border="0" />
My problem is, the engine seems to only set this once all the fish meet those conditions. I want to set it on a per-Fish basis. If one fish meet these conditions, set "AtHome" = true for that fish.
I've looked in the "How do I" page at the instance-specific guides, and I didn't see one that addressed this.