I guess i'll have to figure it out empirically - first i'll smash two equal (density, collision polygon size, bounciness) ball sprites with physics behavior into each other at certain speed and see at which speed they will bounce then try to recreate same speed with "apply impulse" action.
But this is really stupid, because Construct 2 already using area of collision polygon to calculate physics interaction between objects, so why the hell there is no way for me to access that data and use it??! Just ridiculous! I just hope my topic won't be buried under all these star-marked topics and developers will see it.