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I am trying to create different guns for my game and I need it to check what weapon the player has, To change the firing speed of the gun depending on the gun the player has (The different weapons are different animations)
There are several expressions that look animations. Use the "AnimationName" expression to return the Name of the current animation your gun object is using.
I know that but what condition would I put?
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Maybe use the "compare two values" condition. Something like
condition: [sprite].AnimationName = "Machine Gun"
---> action: set your fire rate to a number