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I am trying to create different guns for my game and I need it to check what weapon the player has, To change the firing speed of the gun depending on the gun the player has (The different weapons are different animations)
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There are several expressions that look animations. Use the "AnimationName" expression to return the Name of the current animation your gun object is using.
I know that but what condition would I put?
Maybe use the "compare two values" condition. Something like
condition: [sprite].AnimationName = "Machine Gun"
---> action: set your fire rate to a number