Hello everyone, long time no see in this section. Hopefully, some of you might be able to help me (I really wish you could >_<).
I am in the process of making a platformer game, and I want to include a feature where the enemy comes from the background to the foreground and viceversa. In other words, (because probably I used the wrong terms), I wish to implement the feature where enemies can go from the same plane as the player to a second one in the background and so forth, as a way of the enemy to shelter from any damage from the player.
Do any of you here, knows how to do that in C2?
Thank you anyway <img src="smileys/smiley2.gif" border="0" align="middle" />