How do I make my character move during an attack

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126 vocal sound effects interpreted by three different actors divided in: Dialogues, attacking, dying, pains, emotions
  • I'm using a varible canMove to set when character attack animation is playing, movement commands will not be played so the character wont do nothing while the attack animation is playing however I wan't the character to move a bit because the he is taking a step while attacking... I could remove the step and make him attack while standing still but I really want to make him move accordingly to his step.

    I've tried setting a function to make him move simulating platform movement, and also tried setting X vector, both resulted on him only moving for a tick and then stopping even when I don't set the vector back to 0.

    If it helps, the condition to make him attack is one trigger "if Keyboard A is pressed".

    If this is impossible to do this with one trigger conditions can I have info on how to make attack animations without them?

  • You could simply use the sprite set position or move at angle actions, using the suitable animation frame to trigger the action (seperate from the button press).

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  • yes but doing this kinda teleports the object and I want it to move smoothly during the animation

    Edit: but I am gonna try those things again but instead of doing on button press, on animation playing, thanks

    Edit2: Yes, it worked perfectly setting X vector, however I had to stop the walking animation from playing when the attacking animation is playing. Thanks again for the help

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