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Pretty much what I need to happen is that when the player presses "E" the scroll to behavior will be disabled on one object, and enabled on another. I don't see any specific event for this, is it possible?
I think you'd have to implement your own scrolling events. Or destroy the first object and create the second so only one of them exists at a time. Or... put the scrollTo on an invisible sprite that's pinned to object 1 and then when you press 'e' move it and pin it to object 2.
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Second idea worked, thank you!