The are two options with the particle plugin, One Shot and Continuous.
As far as I can see, I can change every other setting of a particle emitter through events except the type.
I'm new to this but I can't find any solutions, it there a way I can write something that directly changes this property?
I've just bought the product, first game (as a learning what I can do experience) I'm building a platformer and want moving clouds in the background.
I have it all working pretty well with a burst of flow at the start but I would like to One Shot to create "existing clouds" on loading the layout, then switch the emitter to a slow flow.
I could use 2 separate emitters but it would be more efficient to use only one.