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Basically I want my character to move forward slightly and jump when he attacks. The only way I can think of doing it is with 2 trees for Mirrored/Not Mirrored. This is what I have , but there has to be a simpler, cleaner method.
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Duh, nvm I'm an idiot. I'll just create a Mirrored variable and set it to 1 or -1 based on mirroring.