You have two options with this I believe. The best one that should work everywhere is to create all your sprites in every possible color you would need and to upload them in to your project. You then change it to that animation when you need it.
Your other option which will only work if you have WebGL available to you is to use one of the built in C2 Effects such as "Set Color." This will allow you dynamically change your RGB channels through the Effect. If your project defaults back to the Canvas2D this wont work though. So the first method is probably the safer method to guarantee it works.
Thanks for your reply!
Yeah, I'm going to use the webGL effect called tint, it's just what I need.