[quote:2zk1r55r]But is it possible to add new frames on runtime and load a different image for all frames for a sprite object and then set the shown frame for each object?
I cant test it right now because I don't have access to C2 here.
I don't think you can add frames to objects during runtime, at least not what I can see, you can however add the amount of frames you need before hand so it matches how many you need. And then just use them if you need or make it so it doesn't apply them if you don't.
Here is an example of how you can apply different images from URLs to your sprites. If you want to exclude some of them, you can change how the "Set frame" work in the object handler.
You could do the same without the object handler, by simply move it to the create event.