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My game has enemies that spawn ever 'random(5,8)seconds', but every 10 seconds I want the spawning rate to reduce to 'random(4,7)seconds' for example. How would I go about doing this?
easy... add a variable (local or global), for example 'x'. every 10 secs add 1 to x.
insert x to the spawn event:
Of course you need to limit the x, so it wont be subtracted forever.
How do i create the limitation?
you can use:
while x <5
add 1 to x
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