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Just wondering if theres a way to edit the maximum texture size when exporting...
Its set to 2048 by default, is there a way to cap it to 1024?
Why would you need to do that? I've never seen a device with a maximum texture size less than 2048, so it should work everywhere.
Its just that, i noticed my game crashes or doesnt run on the ios because of this large sheet,...like i rather have 2x 1024 than trying to load a giant 2048 if thats possible?
I even tried using TinyPng to significantly compress the 2048 file size down by 80% so its lighter, but its still not running unfortunately..
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Images are decompressed in memory so the file size has no impact on memory use.
The spritesheeter engine will already use 1024x1024 textures if the given images can fit on that. You are probably just using too many images. See Remember not to waste your memory