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I am struggling with a game with multiple objects having the physics behaviors and they all have to react to gravity but is it possible to just change the falling speed for one object instead of changing the total gravitational drag?
Gravity always has just one direction,
but maybe you could remove gravity completely and replace it with setting a force for every object?
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Maybe i can try
But the problem is is that i need physics behaviors on my objects and gravity works automatic when physics is used
Is it maybe possible to change the air friction for some object, so that object with more friction in the air tend to fall slower?
You can use the action:
Set world gravity
Set the force of gravity affecting all Physics objects. By default this is a force of 10 downwards.
to set the gravity to 0 and create your own forces to simuate the gravity..
The linear damping property can be used to give an object drag so it falls slower.