Hi Guys
I'm trying to make a game which has two different modes of play. It is a isometric shooter in which the player must survive waves of aliens. In this the player will be controlling the character and shooting and avoiding the swarming enemies, but at the end of every round I'm wanting the player to be not only able to access a store but also to place walls, turrets and traps etc in sort of a RTS like manner before the next wave begins. I'm just wondering if anyone knows how i would go about doing this?