I want an object to leave one family and join another when a value gets below a certain threshhold.
IF enemy.valuex < 50
THEN Leave FamilyA and Join Family B.
Is this possible? Or am I going to have to use a system using Boolean values?
That's not how Families work. You'll need a different mechanism.
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Okay. Thanks. I'll use a system of booleans then.
Thought I'd get clarification. Families are like classes I suppose, and cant' be changed during runtime?
They are similar to classes. They can't be changed at runtime.