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At the start of the game I do a simple:
Global number bulletSpeed = 300
When the user clicks, I have a:
Player -> Spawn Bullet
Bullet -> Set animation speed to 1000
This does nothing. The speed does not change. It moves at speed 300.
Animation speed is the speed at which a sprite object will swap its frames to make the animation.
If your bullet has something like a Bullet behavior, you need to use the action Bullet -> Set movement speed to modify its moving speed.
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Ahh i see. Thanks