I'm trying to change my player character from a bullet to an 8 direction behavior... only problem is, it 'remembers' the angle I had going into the bullet, and puts it back when I disable the bullet behavior... which makes it look ridiculous.
So what I did, was before re-enabling the 8-direction, I put:
Player : Set Angle -> Player.Bullet.AngleOfMotion
Yet that does nothing, and continues to act wierd. What am I doing wrong?