How can I change the angle of a sprite without changing it's pre-existing image.
e.g. you've drawn a slope and want something moving to align to that slope, so all you want to change is the internal angle value of the sprite but keep the image the same.
When I go to change the angle, the image rotates (as you might expect). Any way so that the image stays the same regardless of angle?
If you're using the bullet behavior you can set the 'set angle' property to 'No'. Then you can set the bullet's angle of motion independently from it's angle.
If you're just moving a sprite there's the 'move at angle' action.
Develop games in your browser. Powerful, performant & highly capable.