How do I change angle of a sprite of a Spriter animation?

0 favourites
  • 4 posts
From the Asset Store
3D Car Pack 1
$2.99 USD
3D models + Rendered Low-Poly Cars in isometric, top-down, and side angles.
  • Hi everyone,

    I'm using Spriter which is great to create animations of a character.

    I would like my character's torso rotates toward the position I touch without breaking the animation and the hierarchy of Spriter.

    Do you know if it is possible?

    For reference, I would like to do the same behaviour you can find in Bowmasters for my character.

    Thank you

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'd try exporting the spriter animations for the torso (and maybe arms and head too) separately as sprite sheets and use those as the animation. that way you can set their angle toward the touch.x/y positions without an issue with the actual spriter plugin determining their positions. This will require pinning objects to one another which may be tedious at first but will get you the desired result.

  • Thank you Ultrafop.

    Yeah I was thinking to do this too at last resort.

    I was thinking that we could have a better way.

    Thank you again, I will start doing this process.

  • Finally, the idea does not work for me.

    I have character custo and if I merge the upper body, it won't support all the cases.

    Also, I noticed that during an animation with spriter, an individual sprite cannot play an animation

    For example, during my idle animation, I want my character'eyes blink. He does blink only if the idle animation ends

    Finally, I'm desperate.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)