How do I make car movement based on touch

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Surena Touch
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A wrap from official Touch plugin to export touch/mouse input to other plugins.
  • Greetings

    I have been trying to make my player move towards the touch coords with the car movement but have been unbelievable unsuccessful. I tried a while loop to make the player rotate using car simulate control towards the angle of player.x, player.y, touch.x, touch.y and that basically broke my game as it got unresponsive.

    Any help greatly appreciated,

    Thanks!

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  • try every tick condition instead of while loop. while loop does things in a single frame, and it never finishes in your case

    if car movement is not required, try this: scirra.com/tutorials/129/mousemoves-following-the-cursor

  • How about something like if player.x != touch.x && touch.x != 0: set Vector X to ___

    And same for Y. It doesn't need to be on a loop even. But if the car is supposed to automatically come to a stop upon lifting the finger then you would need to add the inverted version of the above then: set Vector X to 0.

  • Thank you very much for the replies. I shall try what you suggested tomorrow. About the mouse moves following the cursor, that cannot work I'm sorry as I am using Touch

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