I can take a snapshot and then use the "invoke download" action and give the "CanvasSnapshot" on url and the filename.
But the "invoke download" shows a dialog to save the file.
The idea is simpy press "S" for example and take a snapshot and save automatically as Snapshot001.png in a folder. I'm trying to do a Batch processing so giving 10 image files(Using file chooser) and apply X effects and then save as image01.png, image02.png ,etc...
So i tried this:
On press the key, the file test.png is automatically created with 240kb, i try to open but says is not a .PNG file. I opened in a text editor and compare with an other .PNG file and looks very similar, so i guess there is something i'm missing.
How to fix it?