So I'm trying to set up a node-webkit project that runs in multiple resolutions. I've got the image resizing just fine to fit in the different resolutions, but when I change the canvas size the window stays the same size. Does anybody know how to get the window to stay the same size as the canvas?
On a related note, is there anyway I can make it so that the window cannot be manually resized? I want the window to only resize when it is changed in the settings.