I am trying to stop an object with platform jumping from continuing accelerating after being hit.
How do I cancel/stop platform jumping before deceleration ?
Do you mean stop from moving?
If so, you can make the object time scale to 0.
Develop games in your browser. Powerful, performant & highly capable.
Do you mean stop from moving? If so, you can make the object time scale to 0.
No ... I want to stop the object from jumping and immediately fall down.
Change its fall speed for a short lapse of time perhaps?
You can use instance variable for that.
When hit set variable to true.
variable true - set max fall speed to xxx.
Why not just set the platform X & Y vectors to 0.
Gravity will take over and your character will just fall to the ground. No need for a variable or timers. Or am I missing something?
Why not just set the platform X & Y vectors to 0. Gravity will take over and your character will just fall to the ground. No need for a variable or timers. Or am I missing something?
Thanks, this is what I needed