Is there a way to cancel the events after a wait action when some other event triggers?
In my case, I have some fx sounds after a wait 2 seconds action that can trigger at any moment, but if the player losses between those 2 seconds I don't want to play those sounds (in queue to play), and want to play another sound only instead.
My workaround was to mute those sounds by tag (like "muting a channel"), but I realize that they can't be muted if they are not playing at the moment (maybe that is a wanted feature for future).
Thank you guys!
Add a subevent after the wait action, checking something like 'is not cancelled'.
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Ohhh... good point.
I'll try it.