And how are you following them?
System->scroll to object?
Are you trying to follow them both at the same time?
I don't quite get you but:
-The character transform from Object A to Object B
-Object A player input is disabled, Object B player input is enabled
-Object A become invisible, Object B become visible
-Object A's collision is turned off, Object B's collision is turned on (The collision was causing a lot of glitches)
The camera is suppose to act like a standard platform's scroll to. But enabling/disabling Scroll-To function does nothing to fix it, at least the way I programmed it.