In my game there are 2 teams (Dark and Light) and 2 classes (Assault and Support). I made 4 characters, each of which are related to those parameters (Dark_Assault_Soldier, Dark_Support_Solider, Light_Assault_Soldier, Light_Support_Soldier). In the loadout menu you can choose your team and your class,
first you have to click either on the Light team or the Dark team, defining the "Team" value either as "Light_" or "Dark_", then same thing for the class ("Assault_" and "Support_").
Is it possible, instead of directly selecting an object in the event menu, to make select a
Team + Class + "Soldier" object?
For example, I wonder if I can I make this:
Every Tick => set Gun position to Team+Class+"Soldier" object
Instead of making
___If class="Assault" => Set gun position to Light_Assault_Soldier
___If class="Support"=> Set gun position to Light_Support_Soldier
and etc... (it risks to be harder since I also plan to make the player choose between 4 guns and have a multiplayer mode...)