i am wondering if there is a way to calculate a platform player's maximum jump length given jump strength, gravity, max fall speed and ground speed. from the manual:
The initial vertical speed of a jump in pixels per second when the jump key is pressed.
The acceleration caused by gravity, in pixels per second per second.
Max fall speed
The maximum speed in pixels per second the object can accelerate to when in free-fall.
ground speed in pixels per second moving toward (left) the stationary player.
does anyone know how gravity is applied in a jump, is it incrementally to the top of the jump? does fall speed effect it?
i'm kind of looking for an equation where i can plug in the numbers for the various variables and end up with a maximum jump length at each given ground speed.