My game uses web font for all of the text elements. When I run the game on Windows phone 8 device, the texts fall back to the default font in the system.
I tried the sprite font plugin to display the web font, which seems to work, but a bit buggy and it is not being developed by the author anymore.
I read somewhere that the font can be cached locally using appcache or something like that, but I'm not sure how to do it. Can someone points me to the right direction?