C2 In-App Purchase Question

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  • Hi guys!

    I'm kind of new to developing mobile games, and I'm trying to decide on which tool I'll be mainly using the create and publish my upcoming games.

    Anyway, I'm a bit confused anout how In-App Purchases work in C2? I want to publish free games, which would contain additional content/unlocks for a fee (like a special weapon/outfit/level, etc.), and even perhaps an option to upgrade to the full version of the game.

    Is this possible to do in C2? I read some articles about doing this through CocoonJS, but does this involve a lot of coding (for my specific needs)?


  • So I'm guessing there is no easy or build-in way of doing this (App Store In-App Purchases)?

    Thanks again and sorry for bumping this thread :D

  • I wrote this tutorial a bit back.

    Thats for android with CoCoonJS. Still havent tried it on iOS though. But there is a lot of talks on the forum about the topic.

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  • Yeah I've seen that tutorial, handy for Android, but I was hoping if there's any official support/info from the developers (since some threads seem to be contradictory, one saying that IAPs are possible, but not in line with the App Store TOS and such). Thanks again! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hi! I could not test it yet but the clay.io plugin has support for in-app payments (http://www.scirra.com/forum/plugin-clayio-leaderboards-achievements_topic54357.html). For CocoonJS it seems you need an Google Dev Account or an iTunes Dev Account (99$/year?).

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