I'm kind of new to developing mobile games, and I'm trying to decide on which tool I'll be mainly using the create and publish my upcoming games.
Anyway, I'm a bit confused anout how In-App Purchases work in C2? I want to publish free games, which would contain additional content/unlocks for a fee (like a special weapon/outfit/level, etc.), and even perhaps an option to upgrade to the full version of the game.
Is this possible to do in C2? I read some articles about doing this through CocoonJS, but does this involve a lot of coding (for my specific needs)?