I posted this on Ludei forums and not sure if I will get any response because i also emailed Ludei and never got any response back so I decided to post here as well.
We complied latest build of our game using Cloud Compiler and opened the build in Xcode version 4.6.
When I try to run the game in iPad/iPhone 5.0 Simulator I get message:
"Cannot run on the selected destination" message.
When I test on actual iOS Device in this case iPhone 4 and iPad Mini the following happens:
please take a look at the video:
If you turn up the sound a bit you can hear around 21 Seconds music is stutters and the screen just stays black.
I tried to launch the game using CocoonJS Launcher using iPhone 4 and everything works perfectly.
But when I did the same with iPad Mini all I get is black screen with FPS displaying on the side.
Any suggestions greatly appreciated.