When the peer is moving and shooting bullets, on the peer screen the bullets look like they're coming out ahead of the peer's movement. On the host screen they look fine, and the host's bullets look fine on both screens.
my events are like this:
sync peer... sync bullet (both position only normal bandwidth low bytes)
if (shoot key pressed) send input bit for fire to 1
if (peer input bit for fire is 1) spawn bullet on peer
How do I get the bullets to come out the same on the host and peer screens? This is on the same computer with zero lag so...