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I want to have my player throw an axe that spins as it is being shot forward. I want the bullet (axe) to stay in place and not travel outside its straight path as it spins.
Use the rotate clockwise/counter-clockwise events to rotate a number of degrees every tick, the more degrees the faster the rotation. In the bullet properties, set 'Set angle' to No, this keeps a consistent angle of motion.
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That did the trick, thanks my man!