It's the same since the alternative object should move in the same speed of the bullet.
"space" fires bullet at 2400 (if the target registers a hit it flashes)
"F" fires bullet at 2400 (if the target registers a hit it flashes)
Sorry - did I just type the same thing twice....?
fast bullet test
Thank you a lot for your try it's neat and clear. Well both my bullet and my target got Solid behavior and the bullet should bounce off of the target.So when you move your player to a different place and you shot again sometimes the bullet bounce off and sometimes acts like there is no object in front of it.
I tried a lot and I think there must be a solution as always.