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How would I make the bullet actually move and hit the player in multiplayer rather than resizing the bullet from the player's position to the mouse position like what the Ghost shooter multiplayer tutorial does?
Spawn bullet sprite and on colission projectile with host/ peer and execute existed events for damaging oponent
delgado I have made the adjustments to the button press events but how would I change this?
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i take look at my old project with projectiles,
PS i open well working my old project but new relases prabably change a lot in engine mechanics because my multiplayer game dont work well now