I'm currently using the bullet behavior to control my player and enemies (a dual stick shooter control scheme) and need to be able to have my player move backwards.
I figured (and read somewhere here on the forums) that using a negative speed value would cause the sprite to move backwards, but that's not the case. It just kinda flips back and forth.
Is there a way to do this or should I look to using another behavior or just create my own?
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You could change the Set Angle option in the behavior to false, and then change the bullet angle of motion when the player goes a different direction.
Ah yeah, that did the trick! Thanks!