In a game I'm making, there is an enemy that charges towards the player, when the player is in its line of sight.
I've tried using pathfinding, but it's a bit buggy for some reason. So I decided to just making the enemy a bullet. When the player is in the field of view, bullet is enabled, and the enemy has it's angle set to the position of the player. BUT I want to know, how do I make the enemies angle visually not change, as in, it doesn't turn when it chases the player?