I set the angle of the bullets according to which direction the player faces: 0 degrees for a not mirrored position, 1800 degrees for a mirrored.
The direction the bullets I want them to go work fine. It either goes straight left or straight right.
The problem comes from having multiple bullets on the screen. Whenever I have a bullet going right and I flip the player the older way and shoot another bullet ALL the bullets on the screen turn 180.
I've tried to set either the bullets to trigger once, but that doesn't seem to fix it.
Do any of you have any clue how to fix it so that the bullets go in a constant direction for each single bullet, without having to flip sides if i shoot the other way?