Is this a BUG? Construct 2's LOGIC IS HARD TO UNDERSTAND...

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  • I'm using C# to make game with Unity before

    I'm new at this engine,and something I cant understand

    This is my "code"

    And... The Timer Behavior IS NOT working fine in this loop

    Sorry my english is bad.

  • Where are your events for when the Timer finishes? What do you expect the Timer to do if you don't specify something for it to do?

    Add the following events:

    Enemy: On Timer "searchingTest" -> Actions

    and

    Enemy: On Timer "SpotTest" -> Actions

    Also, you may be constantly re-starting the Timer every loop with your current events.

  • Where are your events for when the Timer finishes? What do you expect the Timer to do if you don't specify something for it to do?

    Add the following events:

    Enemy: On Timer "searchingTest" -> Actions

    and

    Enemy: On Timer "SpotTest" -> Actions

    Also, you may be constantly re-starting the Timer every loop with your current events.

    Those Timer Just for testing

    U can see the picture

    When SpotPlayer=true SearchingPlayer=false ,it start searchingtest Timer.

    When SpotPlayer=false SearchingPlayer=true ,it start spottest Timer.

    Timer dosent start where i want to start...

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  • So...is this a bug or something i'm wrong?

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