Bridge over solid tile map

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Two types of minimap: "full map" and "player is the center" (square map and radial map)
  • So I'm making a game where the player places a boulder in the river to cross it. The river is a solid tile map and I need a way of making only part of it passable without disabling the solid behaviour for the entire tile map. Is there a way of spawning a new object on top of the boulder that would act like a bridge over the tile map? This is for a college project so I need the answer quite soon. Thank you.

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  • So I'm making a game where the player places a boulder in the river to cross it. The river is a solid tile map and I need a way of making only part of it passable without disabling the solid behaviour for the entire tile map. Is there a way of spawning a new object on top of the boulder that would act like a bridge over the tile map? This is for a college project so I need the answer quite soon. Thank you.

    Creating two TileMaps the same Size at the same coordinates one for the Graphics and the other one for the solids

    Have the river on the Graphics TileMap, and duplicate the same on the Solid TileMap but the solid TileMap will be invisible so when the Player is allowed to pass the River delete the "boulder" solid Tiles from the Solid TileMap that will make him able to pass the River,

    that can be one option

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