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I've made a lot of long "do X, wait 2 seconds, do X, wait 2 seconds, do X, wait 2 seconds, etc." sequences.
How to break/stop this sequence (if player presses button)?
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Add a subevent after each 'Wait' that checks some condition is still true, e.g. 'enabled' is still '1'.
Damn, I hoped not to do it this way... But I see I'll have to.
Thanks for your answer.