Anyway to make it so that things only collide if the pixels of the two objects touch as opposed to their bounding boxes?
I know this is possible with the physics behaviour, but I want a way to do it without that, as it is unnecessary for everything else in my game, and just creates more problems than it is worth.
So, do you not want to use the collision polygon in the Edit Image/Sprite?
You can't do pixel-perfect collisions in C2, not with regular events nor with physics
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When I said it was possible with the physics behaviour I didn't mean pixel by pixel like I want, I just meant you can change to something other than bounding box.
TheDoctor That's exactly what I wanted, I just didn't know it was a thing because I am stupid :L Thanks.