I'm trying the 'bouncing balls' demo which is included with the C2 download - about 6 balls bounce in a container.
This demo uses 6 sprites of the same image. I added 6 frames to the image, and set the 'initial frame' of each of the sprites to one of the different images. What happens however Is the balls cycle through all 7 images, so it begins with 7 different images bouncing, but within a second or so all the images are on frame 7 and look the same.
Is there a way I can stop this cycling through all of the images, and just force each frame in each sprite to be different? Or - do I need to add 7 different sprites, each with a different image?
Thanks for any suggestions... I'm trying to understand the rules and start thinking like C2 does.
RonM