ultrafop I can t open your cap, version 247 and i have version 244 me
Yes BadMario, i managed it like that and it works very well !
Now I want to go further and I noticed that if I change the angle of my boxs the rebound is no longer realistic.
I read that to manage this you have to go through vectors to calculate the angle of reflection. So it's not easy at all anyway ^^
After several searches I found on the forum this plug in :
I think it s the best solution to handle the collision on any object with a random angle but i dont know how to use it with a moving object ...