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Using the bullet behavior, there is a property called "bounce off solids". It works well for what I need. However, I need the main character (platform) to bounce too when the bullet object collides with it.
Is there a way to do that?
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Bullet Object on collision with Main Character > Platform: Simulate Control Jump
Or what do you mean? Like you want your main character to bounce off of solids like the bullets?
Yes. I need the player (main character) to be thrown back if the object collides with him. Like getting shot
maybe: get bullet angle, add bullet angle to player position?
Make an event that sets the platform object's Vector X and Vector Y on collision and you'll get a knockback/bounce.
Here is one old example which has similar behavior: