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I want to be able to clip a blood splatter in my sidescrolling game so that the sprite isnt hanging off the edge. i want it so that the part thats not colliding with anything is clipped away and deleted.
I wonder if you could do this with blend modes ? Have a look at the example "blend modes.capx" that ships with c2.
or
use several small blood droplets that together make up the splatter
not tried either idea, just guesswork.
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Yes, using the blend mode should works <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
http://canapin.com/construct/tolilo/18/
Click under the black character to destroy the ground and let the ground regenerates itself on the character. It will be crushed and there will be a big blood splat which appears only on the tiles. Is that what you want to achieve ?