...without stopping the player in mid air.
Hello everyone, thought I might as well make my first Construct2 forum post a question :)
I am trying to emulate a "no input" jump, where it isn't possible to move around, once the player has left the ground. I tried to ignore input when using the platform state "in jump", but that just makes the player stop in mid air.
Posting this from work, so I won't be able to try out anything new before I get home.