Hello korbaach , your examples are great!
Do you know of a way to do the opposite? I mean to use the opaque parts of a sprite in order to display the Sprites below. But with out the need of a huge sprite that is mostly empty.
The "destination in" does that but only on the parts that the Sprite physically cover. Everything outside the boundaries of the masking sprite is visible. And if put on a layer with "forced own texture" it masks out all the layers below, not just the one that exists directly below.
I have a lens flare example here and I faced this problem. I wanted a sprite to display a small portion of a layer at any time and I had to use a humongous sprite just to show a small area below. I am talking about the "HotSpot" sprite on the "DirtyLens" layer.
Any ideas? Thanks in advance for any tips!