Yeah, rightfully so. There are more than a few methods for procedural (or even random) generation, due to the fact that procedural generation is inherently somewhat complex and there isn't much complete and solid documentation or tuts on them in the C2 community, as a result, they're more of a 'check out and attempt to figure it out on your own for an hour' deal. I did tinker a bit in the past on my project with them. Still worth a shot to look into though, I'd say. I got one method nearly working, save for generating objects and in the case of adventure/RPGs, generating "biomes" correctly.