Hi Guys! For the last couple of days, I've been working on creating a better random generation system for my survival game "Bevar in the Wild". I've been trying to make the game generate some islands with trees and grass and stuff on them, and then add collisions to make sure the player doesn't walk into the ocean.
However, I did make a system (using tiled backgrounds) that did that, but the islands were square shaped, and overlapping islands looks odd, and it just looked dumb, and I couldn't add collisions to the ocean! So, next I tried tile gen. Well it worked sort of well, and it caused a LOT of lag (64x64 tiles and a 12480x12480 layout —@, over 30,000 tiles!) I tried to use R0J0hounds scrolling tile thing, but it kind of jacked it up >__< it didnt really work. Plus I wanted a finite map, not an infinite. So my question is, anyone know a better way to randomly generate a world with islands?