Hi, I have a series of sprite sheets that are saved as whole character sets, so basically one sheet per character type. Each horizontal cell represents one animation type, moving down vertically to separate and easily recognise different animations. This is how I was taught to organise my frames and is what I would generally call the 'standard' method for organising sprite sheets before passing them onto the poor soul who has to import them.
Anyway, as I'm going solo for a side project, that job falls to me. And as I'm using Construct 2 for the first time, I'm wondering if I haven't missed something because, honestly, the current method that I'm using to import animations from sprite sheets is pretty inefficient.
I'm right clicking in the animation panel at the bottom of the editor and selecting 'import from sprite sheet'. This imports every cell in the sprite sheet which then requires that I delete the unnecessary ones.
The more animation cycles a character has in the sheet, the longer this process takes. Made more frustrating by the fact that ctrl+z won't undelete an accidentally deleted cell and C2 doesn't remember the cell height and width from a sprite sheet so that information has to be reentered on each iteration.
What I hoped to do was just import all cells into the 'default' animation, highlight then move the selected cells to the appropriate animation. Unfortunately, it seems you can only copy one cell at a time, and you can't drag cells into different animation cycles.
I checked out C3 to see if they made the process any better, but apparently not.
Anyway, if anyone has tips on how to make this process more efficient, I'm all ears.